In all the years I’ve played Castle Risk, I cannot recall one game ending in a truce. And I’ve never seen, or been part of, a four-way truce. That was until Saturday.
After knocking two of the six players out of the game, the remaining four players battled back and forth with little, if any, progress. Realizing as the hours went by that each player’s castle was too fortified to successfully attack and seize (and that the night was drawing on) the four of us agreed to a truce. And this is what the board looked like when the truce was called.